AI Insights · Timothy · April 2024
Top 5 Basketball Games on Android in Norway - Q1 2024
Discover the performance trends of the top 5 basketball games on Android in Norway during the first quarter of 2024, including downloads, revenue, and active users.
During the first quarter of 2024, the top 5 basketball games on the Android platform in Norway showcased varied performance trends. Here's a detailed look at each app's performance based on data from Sensor Tower.
Basket Battle from Supersonic Studios LTD experienced fluctuations in weekly downloads, starting at 373 in early January and peaking at 403 in the second week. The downloads dipped mid-quarter, hitting a low of 128 but rebounded to 375 by the end of March. Weekly revenue was minimal, with a notable spike to $6 in late January. Active users remained relatively stable, ranging from 3.1K to 3.7K throughout the quarter.
NBA Infinite - PvP Basketball by Level Infinite saw its highest weekly revenue of around $67 in mid-February, followed by a steady performance averaging around $50. Downloads sharply declined from 493 in the first week to just 38 by the end of March. Active users also showed a downward trend, starting at 495 and ending at 268.
Basketball Stars: Multiplayer, published by Miniclip.com, had a strong revenue performance in late February with $96, although it dropped to $8 by the end of March. Downloads fluctuated, peaking at 153 in mid-March and ending at 123. Active users increased significantly from 309 in early January to 414 by the end of the quarter.
Hoop World: Flip Dunk Game 3D from Quiet Games saw consistent weekly downloads, starting at 59 and peaking at 67 towards the end of March. Revenue spiked to $94 in early February but remained at zero for the rest of the quarter. Active users showed minor fluctuations, ranging from 86 to 118.
NBA LIVE Mobile Basketball by ELECTRONIC ARTS had its highest revenue in the last week of March at $55. Downloads gradually increased from 52 in early January to 77 by the end of March. The active user base remained relatively stable, with a slight increase from 547 in early January to 544 by the end of the quarter.
For more detailed insights and comprehensive data, visit Sensor Tower.